Yeah they don't have shield pierce but that's what the saturator artillery is for. tech_repeatable_weapon_type_strike_craft_fire_damage. This Mod Adds Safety Off for Planet Killer Weapons – FGRaptor to the Stellaris Game. There are mods that have changed/added ship designs, which MIGHT have more slots for such weapons, but these are not in the. Loader Efficiency:. Or, you keep up with your neighbors so you are at least equivalent in power by regularly checking power levels and building corvettes if needed. 196. 2. It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. 3 Penetrating. They use artillery behavior and have 10000 hull, 100 base speed, and 2 base evasion with thruster modules equivalent to a titan. : 1. Stellaris: (-Mass Effect Shipsets NSC2-) Stellaris: (-NSC2 Season 4-). (Great for Role Playing Games though) Both Planet Cracker and Global Pacifier waste the planets resources by effectively destroying the planet. why xD My titans shrek. Build up your economy in peace. This is a writeup on the best ship designs in Stellaris v 3. It also introduces new ship models that look way cooler than what’s available in vanilla Stellaris. LizardCommander. 416K subscribers in the Stellaris community. Stellaris: Event Horizon Offset Facility . The big tip for the Contingency is: use a WORLD CRACKER!!! It's so much easier and faster than using armies to invade the Sterilization Hubs. 1. In stellaris 2. Updated for Stellaris v2. Your alpha strike will wipe out most of their fleet before they even get in range. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. Features:This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as “Standard”. Cheaper Alloys cost than armor. 5 # larger value = adds more military power MILITARY_POWER_SHIELD_PENETRATION_WEIGHT = 0. So I decided to fix this and. Kinetic weapons fire projectiles accelerated to incredible speed at enemy ships, like the guns in Mass Effect. Crucial changes:Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. - Nanite weapons and armors. Stellaris: Event Horizon Offset Facility . Is triggered only by: Anomaly project "Abandoned Station". 25/11/2016 – Tech costs for all Titan weapons have been. I feel like a Dreadnought class with 8 Large weapon slots, but with more versatile builds, could provide a nice addition to the late game. Going back several millennia, the galaxy was dominated by massive, technologically advanced weapons with each ‘Fallen’ Empire trying to outdo the other at every opportunity, inventing new weapons, each of them more. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T. A titan (or two) with the tracking-bonus aura can help a lot here, although a perdition beam tends to be somewhat wasted against corvettes. C. Dec 12, 2022. Let's presume a 50/50 shield/armor split with T5 level tech and 10 repeatables on each. Titan Weapons Mod. 19/11/2016 – Updated icons for titan lasers (credit to Zeratul Vergil). To strategize the Stellaris titan there is a particular design for “long-range combat” which is related to the statement “the artillery computer is the only combat computer available”. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ) The best end-game fleet compositions and what weapons belong on them. Could have been a legendary leader? Theres one guy who gives +50% evasion. I eventually unlocked new hard light ship modules - a hardlight battleship has 1X 6L and has 24 shield/armor slots. Stellaris: (-Mass Effect Shipsets NSC2-). Their battleships are armed with arc emitters making every fight a risk. Their battleships are armed with arc emitters making every fight a risk. 0/Apocalypse! Update 2. That gives the enemy Battleship a total of 3915 shields, 3915 armor, and 4800 hull. 本MOD原作. Titans can be equipped with 1 titan weapon (Perdition Beam) and 6 large weapons. Sadly, yes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 99. Titans make great "point-ships" in an engagement because they have a lot of health and range. Stellaris: Titan Research Chain Guide. This Mod Adds Titan Weapons to the Stellaris Game. Either way definitely have a titan in your fleet the auras are too valuable. Stellaris: Larabee’S Modified Star Wars Weapons . 2. Stellaris Wiki Active Wikis. 9. Once shields are popped, it just tears through things with vicious efficiency. For Large weapon slots, the Neutron Launcher and Kinetic Artillery are the go-to choices. I have shifted the titanic weapon to the core of the ship. ) -Very hard-hitting lances with some tracking. This is a mod made to improve the Colossus’ function and make it a true harbinger of destruction. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Stellaris 3. Colossi Weapon Slots. Read More. Battleships have 6 Large weapon slots, Titans have 10. Stellaris. This will be the last super-capital ship added, and also the last major update for this mod until Stellaris 1. So for upgrading this means that from now on all ship weapons will be buffed by 1 single repeatable: namely + energy dmg. 6. 0 is out! The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Instead of the existing T/4L/2L. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Video by Montu Plays. For this purpose, anything that increase your weapon range is mandatory. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Feudal was reverted to its old state in 3. Space warfare. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. The Amazing Space Battles mod now has this new Perdition beam Titan weapon graphics. It also adds several new subtrees with technology based on. When stellaris was updated to 3. Thecarlocarlone. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the. between the 3 X class weapon on battleship and titan, which one is most effective against contingency?Late Game Titan Build. Kinetic weapons are good against shields, but weak against armor. Each ship also contains space for five subsystems – one each for an FTL module. I have every technology, or should, with that cheat but somehow I still can't build titans? I. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The "T" slot on a titan can only have the perdition beam installed and all other titan slot are large without any possibility to change them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Medium weaponry is almost always energy weapons - typically plasma in my case. Naval Capacity +10. Going back several millennia, the galaxy was dominated by massive, technologically advanced weapons with each ‘Fallen’ Empire trying to outdo the other at every opportunity, inventing new weapons, each of them more. ISBS: 末日武器与舰船 – 简体中文版. Additionally, point defense can significantly reduce your losses during a siege. If it's not enough to one-shot what it's. 6. Sure smaller weapons will have better DPS in this scenario, but the notion that a corvette is invincible or even very tanky against large weapons is not realistic unless there is a large tech disparity. Here's how to get one early on. $9. Defeating Shard will grant you the so-called Rubricator Relic. Physics = energy weapon have less repeatables available, so the energy weapon techs are much easier to get (firerate+damage). Stellaris: Apocalypse expansion adds Titan ships, marauding pirates, planet-killing weapons. Transport is a ship that is used to carry around armies. There should be no issues with evolved and 10. There are exceptions to certain comps. Carrier sections (Bow/Core/Stern) for titans, each has: 4x 5x hangars. 50, vs Gamma lasers at 6. Hoping someone has an explanation because without the gun it. again, only this time in Stellaris, and conquer the Galaxy! I love space games like Stellaris and Galactic Civilizations 3, I hope that both sides 'steal' ideas off of each other to make the perfect game. 5 版本已更新. As OP as it would be I want a Titan weapon that has 100% shield and armor penetration like the. Really awesome gem, strongly recommend. I can get rid of the hangers on my cruisers and battleships and go for the M weapons on the cruisers and X/L/M on the battleships. You can use the rapid deployment war policies and the admiral trait who increase range (the one with the running guy) Bypasses weapon are the best against Contingency, Imo, but they require to have a sufficient load of energy weapon repeatable to deal sufficient damage. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Stellaris Dev Diary #294 - 3. Sure, every time they fire they kill a corvette. ( stellaris noob) i dont have dlc so idk if that contributes. 0 expanded the existing tech tree. Torpedoes are the only missile weapon worth considering; Whirlwinds don't deal enough damage and don't actually beat the things they're supposed to as a result. If the battleships are in front when the shooting starts then the Titan won't be. This is the standalone balance portion of ISB and contains only the additional ship classes and doomsday weapons, without the gameplay changes. None. I’m looking for a definitive answer for: 1. There are 6 classes of military ship in Stellaris. And X-slots plus Titan beams are the only weapons capable of oneshotting ships before they can roll for disengagement, so they’re important. Missiles, disruptors, and normal weapons alike. (or 12 titans and one battleship to fill in the extra 8 fleet power) Each loss is a crippling blow to you, while their losses are easily replaced and have a far smaller impact on total. ** If multiple auras have the same ID the one with the highest priority will be applied. A corvette with 3 small Archaeotech Weapons already costs 24 artifacts, how does one keep fighting if every. Core Cracking. An ion cannon platform is. Until a 3rd fleet with a similar weapon showed up, and killed the titan. I have managed to find myself The Beholder "Legendary" Admiral which is a space monolith quite early on in the game and used it to clear some space fauna around me before I built a proper navy. Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command. 3 Penetrating. 3, and yes I know it's quite long. This stopped my ships from closing, they just spun doing circles while the titan picked off a ship at a time. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. g. If you're using titans then you're using battleships so +10 tracking is a must. Downgraded the station and started upgrading it back. I've spent 200+ hours coding huge amounts of content into overhauling what distant. Description. It is titan-class hull-wise, but only battleship-class armor-wise. Description. But why should it be so difficult to attach our biggest guns onto our biggest ships. A. 0. 3. Read More. The goal here is that the torpedo cruisers with all missiles ignore shields to damage armor, the artillery blasts the shields, and the corvettes crush armor/hull. They are the only thing that makes massed missiles or torpedoes even sort-of-viable outside the early game by vastly increasing the throw weight the enemy has to deal with, and their dual use in distracting strike craft is quite valuable too since dealing with massed strike craft is not a. Specialist L-gun destroyer. Stellaris. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. 3. ; About Stellaris Wiki; Mobile view Titans use 16 fleet/naval capacity, come with a Perdition Beam T-slot weapon (a super Tachyon Lance), 6 L-slots, and can use 1 of 6 different auras. The Global Pacifier is a Colossus weapon that, when activated, transforms a planet into some kind of Shielded World. Just swap the artillery core for the carrier core and leave everything else the same. 3. In contrast, in the scenario with no Titan, the spinal mounts are the longest-range weapons in such a fleet and as such the fighters don't event get to launch until combat starts and the spinal mounts start firing. Description. Stellaris or a sufficiently long series of books. ** A ship can only be affected by one aura of a certain id. One of the most interesting aspects of the game is the ability to research new technologies. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. – Citadel gives 9 module slots and 6 building slots, 18 platform. Titan: - Base limit regardless of naval cap. The titan weapon trades the first shot for a 75% upgrade to fire rate, the X slot does 66% more damage to shields than the giga cannon, the drillers match the base damage of tier 3 SC and do strictly hull damage if you've built your fleet well at all, and the missile system does less unmitigated damage than tier 5 but ignores armor and puts 10x. 3+ at GameJunkie. Warfare. . by Stellaris mods · July 11, 2017. The nanite fleets are a few crusier and a single titan. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. With other bonuses, it's easy this way to push your designs to 100% shield hardening, and with enough shield health boosts from repeatables it can be very hard for late game threats to ever break. Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons. 3 Autocannon. 3. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Corvettes are quick, cheap to build, and smaller but have high evasion. Titan slot weapons one shot almost all non titan class ships with overkill. Subspace Snare titan aura: −20% Energy major deficit: −25%: Hell's Heart admiral trait:. paradoxplaza. “Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. A Titan firing Cruisers. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Subscribe to downloadTitan Weapon Loadouts. . 194. Assault Cruiser (Dragoon Class) – Close combat cruiser. This was an assault on a x25. Once the weapons is fully charged, it will fire, executing its effects (as described above) on the hapless planet. Stellaris: Larabee’S Modified Star Wars Weapons . Stellaris: Titan Interdictor Module . The computer just sets the engagement range. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. I want spac to shutter once the titan fires this beam. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. When the enemy ships catch up they are shot. 6. Their weapons are quite powerful, the Titan weapon they use ignores all armor and shields and can oneshot almost anything (only a titan of your own would. Adding additional weapon types to the slot won't have any notable effect as titan slot. 6 Compat Update). 2 Anti-Hull. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. g. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. , L-plasma is only out to 80. Colossus Project ascension perk. Lazer has a nice role with the bypass but in my opinion should do the same damage as a t5. i threw two into one of my. Can you add more informative screenshots, like each ship type and its. They can protect your battleship fleet from torpedo corvettes. But that's not really the case anymore so it might not be much of an office ar all. . Thus demonstrating the key difference the presence of the Titan makes in the fleet. 0. It also appears as though the ranges on the weapons has decreased considerably, e. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. Nevertheless, you will always get some sort of power scale in games like Stellaris. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. Popular Now . The presrcibed empires include:-The Systems. Stellaris: Stellaris: Reborn Ii (3/4) Comments. Cruisers and destroyers are thrash, they just die. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. However you are so limited in how. tech_blue_crystal_weapon_1: Blue. – Weapons & Utilities -Finally to our gorgeous ultimate weapons. The main weapon slots, the ones that can be S, M, or L, are pretty much always filled by either a kinetic weapon or an energy weapon. You need DPS and you need range, and HP from Shields or Armour. They occupy 2 platform capacity, but are much more powerful than regular platforms. On battleships, late in the game. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Steam Workshop. But the weapons are generally a downgrade. 20 PD corvette, 20 neutron frigate, 1 titan for aura, 24 picket cruiser. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Each class of ship comes with its own strengths and weaknesses. It has the ability to destroy a planet similar to a Colossus-with t. 1 Mass Driver. 7. Megastructure, colossus weapon, ship weapons, portraits, empire authority and more!. Stellaris Titan Designs. I used research_technologies and I don't seem to see titans or colossus as an option anywhere. Instead of the existing T/4L/2L setup, this mod introduces the following: Bow: The Tachyon Lance has the highest overall damage output and combat performance, but it has the downside that its first volley will strike into shielding which it's disadvantaged against so it works better in longer battles where the first strike is less important. 2 Anti-Hull. Previous Post. In fact, their most useful aspect are the auras, a single component. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Corvette swarms and bb with all xl and L weapons are all you need in this game. Then use battleships. Feb 17, 2017. The macro battery is an extremely niche weapon and should be avoided. However, construction of the Avatar requires the completion of another event chain (basically Stellaris TD). With range upgrades, or if you utilize a starbase where shields dont work, you put up a neutron-only towers, with 20% base range upgrade, 50 more from targeting uplink you have a total of 221. As you can imagine, putting a weapon that is capable of destroying an entire planet into a spaceship is some top-tier sci-fi power. Recommend for regular mod player and would like to gain some awesome. Torpedos/rockets have such weapons. 0 most weapons have been re-balanced and are now viable in different situations. *. Copy the mod folder to the folder: C:/Users/*Username*/Documents. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. 4 Anti-Shield. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . One can easily forget that the military exists, so it involves a measure of conscious planning and some experience with the 'rhythm' of the game. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. . 7. **. Cracking planets gives a random amount of mineable minerals while pacifier grants + 10 society research. Weapons. Really helps winning. ) The best end-game fleet compositions and what weapons belong on them. NO weapons. home Stellaris. It will keep firing the L slot weapons since the weapon range is further than the distance it is trying to space away from the enemy. Updated for Stellaris v2. Read More. What is Stellaris mods? A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e. Thoughest, meanest, highest dps ships in the fleet. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Everything has artillery computers, so in theory they should be trying to stay at max range and bombard the enemy. ship class, with this DLC it is also possible to build Ion Cannons, a large defence platform that is able to mount Titan-class weapons and. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. This article is for the PC version of Stellaris only. 3 Aux slots. The anomaly's planet has an orbital tile deposit with at least 1 mineral. There is no best weapon. ** If multiple auras have the same ID the one with the highest priority will be applied. Colossus Project now gives -50% War Exhaustion. This mod adds dangerous new technology that utilizes nanites for new weapons, war machines, titan-ships, and world destroying (harvesting) weapons. Popular Now . Then use battleships. Other weapons are nice as well, but that's the only one that cheats around armor and shields. Ok. Advanced Strike Craft are really the only option for Hangars on your Carriers. Your Navy size (top right hand corner of the screen) has a direct. I'll walk you through titan designs. Made for 2. Oversized weapon, fragile. The expansions released since the core game’s debut made the title even more exciting, adding various new mechanics. This adds a variety of possibilities to counter the all powerful Titan Laser, and gives you a number of viable XL weapons to choose from. 1. 1 Overview. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you finished Supremacy traditions - Rapid Deployment is. The aura. If you have weapon with 250 range and that ship is engaged in combat then it will fire at anything within that 250 range regardless of what combat role it has set. Step 1: Reach End Game Technology Level. Basically, for optimal outcomes (fewest losses and most kills for victory), you want your slowest, longest-range ships in front at the start of a battle, and then your faster, shorter-range ships to swarm up behind them right before the enemy's smaller. Stellaris: Titan Interdictor Module . Now availible for Stellaris 2. Then -10% firing rate but if we're talking optimal then they shouldn't even fire to begin with. Advanced shields require Strategic Resource to make. I wonder if shortening the animation would help at all. They basically look just like the Unbidden. The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. 1 Overview. Stellaris: Ancient Relics Story Pack. Improved Space Battles (ISB) attempts to improve both the visuals and gameplay of Stellaris's space battles. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. The carrier computer titan will stay further back. Just. I use 1 titan (each titan has a different aura) and the rest battleships. Instead of adding medium mounts as you level up your starbases, each level adds +1 large and +1 missile mount, creating the progression: 1/1, 2/2, 3/3, 4/4, 6/6. [stellaris. Stellaris: Titan Interdictor Module. Typically, Titans come equipped with 6 large weapons and one titan weapon (the perdition beam). I often use Shield Capacitors as. e. The Titan is probably only being evaded half the time which shouldn't prevent it from killing 20 early-game corvettes since it still has around 8 times their fleet power. Titans. The Fighter performance one helps if I'm running my BB's as strike carriers (X slot + Hangars + L slot build). By: Wolfie. 2 questions 1) Letters: I research a lot of stuff (weapons, missiles…) that I don’t see where those belongs, but I notice in those things, in the research and design menus some letters in colors “A” “S” and such… I assume those letters means where that component goes, but I had find no info and a list of that, hovering the mouse give no info. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. And torpedo-artillery computers, if you equip frigates with Proton/Neutron cannons and putting short-range gun into S slot thinking about S-sized gun as a personal defense gun if something will get that close. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. 6 Artillery Computers are awful. If a ship of a design is under construction or being upgraded, the design cannot be edited. Just realized it might be better if you use the -20% shield aura instead. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Most of your post is trying to shoehorn Cloaking as a solution when even in that role it's a poor solution. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. 6 Compat Update). Use arc emitters and kinetic battery. Finally, and this is a very out there idea, but ships in stellaris all sort of move with just one thruster, but to. Lots of cool stuff in this movie that reminds me of Stellaris. On average every Arc Emitter does 850. NK_2024 Collective Consciousness • 3 yr. The risk changes if it's the Spiritualist FE. 2. These are massive, intimidating and heavily. Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command. Let's presume a 50/50 shield/armor split with T5 level tech and 10 repeatables on each.